The Text Adventures That Never Were: Assassin's Creed III

Christopher Livingston Dec 26, 2012

Ever wonder what the PC games of 2012 would be like if they were text adventures? Of course not, no one in their right mind would ever wonder that. In related news: I wondered that! So, rip out your GeForce GTX 680, plug in your dusty 10" CRT monitor, and stuff your programmable eight-button mouse in a stocking, because this week we're going to imagine five of this year's games the way all PC games used to be: as text adventures.

This year, Assassin's Creed III took gamers to colonial Boston to unravel the ever-denser mystery of the Assassins and Templars, let us hunt, fight naval battles, and participate in American history, and exposed us to roughly 436 hours of cutscenes. Oh, it and occasionally let us assassinate someone! That was nice of it. Now, climb a church, stand on the steeple, and watch as massive expanses of words unfold around you in Assassin's Creed III: The Text Adventure!

About the Author
Christopher Livingston

The first PC game Chris owned was Choplifter in 1982, and since then our staff writer has played at least three other games. He has a love/hate relationship with Early Access survival games and an odd fascination with the lives of NPCs.

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